Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Joesph Thompkins's time in the scouts. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Nearly killed. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Joesph Thompkins's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Joesph Thompkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
38 |
Suffer from a life-threatening illness. |