Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Joesph Walters out of business. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Joesph Walters do not know what happened to Joesph Walters. There is a gap in Joesph Walters's memory. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
Joesph Walters discover a world, item or information of worth to the Imperium. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
When dealing with an alien race, Joesph Walters have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |