John Oshea  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 41 M 10 (1) 8 (0) 12 (2) 5 (-1) 10 (1) 9 (1)A8C5A9
Tranquil
 
Skills
Athletics 0
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Colonist/Farming) 1
Recon 0
Science (Social Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Citizen Worker 13
Drifter Wanderer 01
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 22 Became a Citizen (Worker).
2 23 John Oshea is rewarded for John Oshea's diligence or cunning.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Political upheaval strikes John Oshea's homeworld, and John Oshea is caught up in the revolution.
4 30 Continued as Citizen (Worker).
4 32 John Oshea's business expands, John Oshea's corporation grows, or the colony thrives.
5 34 Voluntarily left Worker
5 34 Failed to qualify for Infantry (Army).
5 34 Became a Drifter (Wanderer).
5 35 Attempted a risky adventure and was wildly successful.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙