Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Johnnie Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnnie Doyle fail to help. Gain an Enemy. |
2 |
24 |
Severely injured. Owe 15,000 for medical bills. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Johnnie Doyle's scout ship. |
3 |
28 |
Promoted to Scout (Courier) rank 2. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Johnnie Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnnie Doyle fail to help. Gain an Enemy. |
5 |
33 |
Johnnie Doyle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |