Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Johnnie Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Political upheaval strikes Johnnie Moore's homeworld, and Johnnie Moore is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Johnnie Moore gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Returned to Drifter (Barbarian). |
6 |
40 |
Johnnie Moore do not know what happened to Johnnie Moore. There is a gap in Johnnie Moore's memory. |