Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
19 |
Gain Enemy if Johnnie Terry don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Johnnie Terry secretly provide religious rites for a dying leader or noble, although they do not share Johnnie Terry's faith. Gain an Ally in the family and a Rival who disagrees with Johnnie Terry's choice. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Johnnie Terry secretly provide religious rites for a dying leader or noble, although they do not share Johnnie Terry's faith. Gain an Ally in the family and a Rival who disagrees with Johnnie Terry's choice. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |