Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Johnson Kelley's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
Became a Entertainer (Artist). |
5 |
37 |
Johnson Kelley is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
A notable academic consults with Johnson Kelley about a publication or documentary he is working on. Gain a Contact in academia. |