Johnson Neal  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 41 M 4 (-1) 8 (0) 8 (0) 5 (-1) 6 (0) 6 (0)488566
Loud
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Electronics 0
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Leadership 0
Mechanic 1
Melee (Blade) 1
Pilot 0
Science (Space Sciences) 0
Seafarer 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Navy Engineer/Gunner Petty Officer, 3rd class22
Drifter Barbarian 13
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Advanced training in a specialist field.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 23 Failed to qualify for Performer (Entertainer).
3 23 Submitted to the draft.
3 23 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Johnson Neal join a gambling circle on board.
3 27 Attempt at commissioned failed.
3 27 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 27 Continued as Navy (Engineer/Gunner).
4 31 Vessel participates in a notable military engagement.
4 31 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 31 Voluntarily left Engineer/Gunner
5 31 Failed to qualify for Broker (Merchant).
5 31 Became a Drifter (Barbarian).
5 32 Betrayed by a friend. One of Johnson Neal's Contacts or Allies betrays Johnson Neal, ending Johnson Neal's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Failed to qualify for Free Trader (Merchant).
6 32 Continued as Drifter (Barbarian).
6 33 Find valuable salvage.
6 36 Promoted to Drifter (Barbarian) rank 1.
7 36 Continued as Drifter (Barbarian).
7 40 Suffer from a life-threatening illness.
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