Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Scarred. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Thrown into a brutal ground war |
6 |
37 |
Lost eye or limb. Fully recovered. |
6 |
37 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Army (Cavalry). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |