Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Jorge McDonald's trade routes and contacts, forcing Jorge McDonald to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
20 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
20 |
Became a Scout (Courier). |
3 |
21 |
Jorge McDonald spend a great deal of time on the fringes of Charted Space. |
3 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
24 |
Attempted to change assignments. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Continued as Scout (Courier). |
4 |
26 |
Serve as the courier for an important message from the Imperium. |
4 |
28 |
Forced to continue current assignment. |
4 |
28 |
Promoted to Scout (Courier) rank 2. |
5 |
28 |
Continued as Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Jorge McDonald's scout ship. |
6 |
32 |
Continued as Scout (Courier). |
6 |
35 |
Jorge McDonald's ship is damaged, and Jorge McDonald have to hitch-hike Jorge McDonald's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Graduated. |