Scout Jorge McDonald  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 41 M 4 (-1) 6 (0) 3 (-1) 9 (1) 8 (0) 8 (0)463988
Warlike
 
Skills
Art (Creative) 0
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Robotic Sciences) 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Scholar Field Researcher 01
Scout Courier Scout24
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lillian Garcia Enemy 0 2 1 4 Darmine (F/30)
Beaulah Farrell Contact 2 1 4 1 Darmine (F/39)
Ronnie Moreno Contact 2 1 3 4 Hanen (M/51)
Rufus Cruz Enemy 0 6 1 0 Darmine (M/80)
Rufus Cruz belongs to an uncommon alien species.
Roberta Risewell Ally 2 1 1 1 Darmine (F/43)
An incident occured.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 A sudden war destroys Jorge McDonald's trade routes and contacts, forcing Jorge McDonald to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Became a Scholar (Field Researcher).
2 20 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
3 20 Became a Scout (Courier).
3 21 Jorge McDonald spend a great deal of time on the fringes of Charted Space.
3 21 Lost eye or limb. Owe 5,000 for medical bills.
3 24 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 24 Attempted to change assignments.
4 24 Failed to qualify for Explorer (Scout).
4 24 Continued as Scout (Courier).
4 26 Serve as the courier for an important message from the Imperium.
4 28 Forced to continue current assignment.
4 28 Promoted to Scout (Courier) rank 2.
5 28 Continued as Scout (Courier).
5 32 Spend several years jumping from world to world in Jorge McDonald's scout ship.
6 32 Continued as Scout (Courier).
6 35 Jorge McDonald's ship is damaged, and Jorge McDonald have to hitch-hike Jorge McDonald's way back across the stars to the nearest scout base.
6 35 Gain 2 Contacts. Gain 1 Enemies.
7 35 Entered Merchant Academy with the Shipboard curriculum.
7 39 A new romantic starts. Gain an Ally.
7 39 Graduated.
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