Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Josh Murphy is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Psychologically damaged by Josh Murphy's time in the scouts. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Josh Murphy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
33 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Gain a contact. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |