Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Juan Fitzgerald is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Encounter a Psionic institute. |
2 |
22 |
Tested for psionic powers |
3 |
23 |
Became a Psion (Wild Talent). |
3 |
27 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine). |
4 |
28 |
Make an unexpected connection outside Juan Fitzgerald's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A sudden war destroys Juan Fitzgerald's trade routes and contacts, forcing Juan Fitzgerald to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Juan Fitzgerald is sent to a new community or parish to preach The Word among the poor. |