Juan Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 41 M 9 (1) 4 (-1) 10 (1) 7 (0) 4 (-1) 7 (0)94A747
Organized, Pallor, Loudmouth
 
Skills
Athletics 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 0
Medic 0
Melee 0
Recon 0
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Economics) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 02
Scholar Scientist 23
 
EducationGraduated
Army Academy Failed
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 21 Join a social movement.
1 21 Dropped out of military academy.
2 21 Became a Agent (Corporate Agent).
2 23 Rewarded for a successful mission.
3 25 Continued as Agent (Corporate Agent).
3 27 Juan Fleming's work ends up coming home with Juan Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 27 Became a Scholar (Scientist).
4 31 Make a breakthrough in Juan Fleming's field.
5 31 Continued as Scholar (Scientist).
5 33 Make a breakthrough in Juan Fleming's field.
5 35 Promoted to Scholar (Scientist) rank 1.
6 35 Continued as Scholar (Scientist).
6 36 Win a prestigious prize for Juan Fleming's work.
6 39 Promoted to Scholar (Scientist) rank 2.
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