Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Jule Duffey don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
33 |
Jule Duffey's ship is damaged, and Jule Duffey have to hitch-hike Jule Duffey's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
33 |
Became a Entertainer (Performer). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
7 |
37 |
Voluntarily left Performer |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Jule Duffey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |