Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Julius Mason do not know what happened to Julius Mason. There is a gap in Julius Mason's memory. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Julius Mason foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
26 |
Betrayed by a friend. One of Julius Mason's Contacts or Allies betrays Julius Mason, ending Julius Mason's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Failed to qualify for Corporate Agent (Agent). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
29 |
Julius Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Failed to qualify for Physician (Scholar). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Forced to continue current assignment. |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
A sudden war destroys Julius Mason's trade routes and contacts, forcing Julius Mason to flee that region of space. |
8 |
39 |
Gain rebels as Enemy |