Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Junior Borthwell's time in the scouts. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Drafted into Law Enforcement |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Good fortune |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Junior Borthwell's work ends up coming home with Junior Borthwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
31 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
31 |
Gain rebels as Enemy |
6 |
31 |
Switched to Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Junior Borthwell's Contacts or Allies betrays Junior Borthwell, ending Junior Borthwell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Junior Borthwell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
38 |
Attempted a risky adventure and was wildly successful. |