Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Junior Palmer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
22 |
Failed to qualify for Cavalry (Army). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
26 |
Voluntarily left Barbarian |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Citizen (Worker). |
5 |
32 |
Junior Palmer gain experience in a technical field as a computer operator or surveyor. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
36 |
Junior Palmer's business expands, Junior Palmer's corporation grows, or the colony thrives. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |