Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Junius Patterson's time in the scouts. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
A police detective or rival criminal forces Junius Patterson to flee and vows to hunt Junius Patterson down. Gain an Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Risk Junius Patterson's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
A series of bad deals and decisions force Junius Patterson into bankruptcy. Junius Patterson salvages what Junius Patterson can. |