Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Keith Remmington's work is sabotaged by unknown parties. Keith Remmington may salvage what Keith Remmington can and give up. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Keith Remmington's work ends up coming home with Keith Remmington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Keith Remmington secretly provide religious rites for a dying leader or noble, although they do not share Keith Remmington's faith. Gain an Ally in the family and a Rival who disagrees with Keith Remmington's choice. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Keith Remmington faith is shaken. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |