Ken McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 41 M 3 (-1) 4 (-1) 8 (0) 7 (0) 7 (0) 10 (1)34877A
Imaginative, Indulgent
 
Skills
Astrogation 0
Drive (Walker) 1
Electronics 0
Engineer (M-drive) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Hostile Environment/High-G) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 04
Citizen Worker 12
Scholar Physician 01
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 19 Suffer from a life-threatening illness.
2 19 Failed to qualify for Corporate Agent (Agent).
2 19 Continued as Drifter (Scavenger).
2 20 Attacked by enemies and injured.
2 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Gain Enemy if Ken McLean don't already have one.
3 23 Continued as Drifter (Scavenger).
3 24 Find valuable salvage.
4 27 Continued as Drifter (Scavenger).
4 28 Lightly injured, no permanent damage. Fully recovered.
5 28 Became a Citizen (Worker).
5 30 Ken McLean's business expands, Ken McLean's corporation grows, or the colony thrives.
5 32 Promoted to Citizen (Worker) rank 1.
6 32 Continued as Citizen (Worker).
6 33 Ken McLean's business expands, Ken McLean's corporation grows, or the colony thrives.
6 36 Forced to muster out.
7 36 Became a Scholar (Physician).
7 39 Advanced training in a specialist field.
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