Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Kent Jensen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kent Jensen fail to help. Gain an Enemy. |
2 |
23 |
Kent Jensen have no idea what happened to Kent Jensen – they found Kent Jensen's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Became a Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Became a Prisoner (Fixer). |
6 |
37 |
Assigned to difficult or backbreaking labour. |
6 |
37 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
37 |
Switched to Prisoner (Thug) with previous rank. |
7 |
41 |
A guard takes a dislike to Kent Jensen. |