Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Injured. Fully recovered. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
Assigned to an assault on an enemy fortress. |
3 |
30 |
Injured |
3 |
30 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Kessoa-Awe's Contacts or Allies betrays Kessoa-Awe, ending Kessoa-Awe's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Opponents of Kessoa-Awe's belief system ambush Kessoa-Awe. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Kessoa-Awe run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |