Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Betrayed by a friend. One of King Martin's Contacts or Allies betrays King Martin, ending King Martin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which King Martin blame King Martin's commander. Gain commander as Enemy. |
2 |
25 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
25 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
29 |
Continued as Army (Cavalry). |
4 |
32 |
King Martin is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
King Martin do not know what happened to King Martin. There is a gap in King Martin's memory. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if King Martin don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |