Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Lawson Hare's ship is damaged, and Lawson Hare have to hitch-hike Lawson Hare's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Lawson Hare to flee and vows to hunt Lawson Hare down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Lawson Hare do not know what happened to Lawson Hare. There is a gap in Lawson Hare's memory. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
38 |
Gained a contact. |