Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Merchant (Broker). |
4 |
25 |
A good deal ensures Lem Archer is living the high life for a few years. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
29 |
Given advanced training in a specialist field |
6 |
32 |
Voluntarily left Broker |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Lem Archer's Contacts or Allies betrays Lem Archer, ending Lem Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Lem Archer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |