Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Lenard Washington's time in the scouts. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
28 |
Lenard Washington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Gained a contact. |
5 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
34 |
Lenard Washington come into conflict with a splinter group Lenard Washington's own religion which maintains Lenard Washington's version is the wrong one. Gain 3 Rivals. |
7 |
34 |
Returned to Drifter (Wanderer). |
7 |
38 |
Gained a contact. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |