Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Make an unexpected connection outside Leon Ahern's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A good deal ensures Leon Ahern is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |