Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
26 |
When dealing with an alien race, Leonard Cole botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Psychologically damaged by Leonard Cole's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Leonard Cole inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Leonard Cole learn something Leonard Cole should not have – a corporate secret, a political scandal – which Leonard Cole can profit from illegally. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Political upheaval strikes Leonard Cole's homeworld, and Leonard Cole is caught up in the revolution. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
A good deal ensures Leonard Cole is living the high life for a few years. |