Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Leopold Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Leopold Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Forced to muster out. |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
28 |
Leopold Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Leopold Watson do not know what happened to Leopold Watson. There is a gap in Leopold Watson's memory. |
6 |
30 |
Became a Citizen (Corporate). |
6 |
32 |
Leopold Watson learn something Leopold Watson should not have – a corporate secret, a political scandal – which Leopold Watson can profit from illegally. |
7 |
34 |
Continued as Citizen (Corporate). |
7 |
37 |
Leopold Watson's business expands, Leopold Watson's corporation grows, or the colony thrives. |