Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Lonie Jacobs's ship is damaged, and Lonie Jacobs have to hitch-hike Lonie Jacobs's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Severely injured. Owe 12,500 for medical bills. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Smuggle illegal items onto a planet. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |