Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Louie Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Louie Clubb fail to help. Gain an Enemy. |
2 |
26 |
Louie Clubb's ship is damaged, and Louie Clubb have to hitch-hike Louie Clubb's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Louie Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Entertainer (Journalist). |
5 |
29 |
Join homeworld’s celebrity circles |
5 |
29 |
Gain a contact |
6 |
32 |
Voluntarily left Journalist |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Switched to Scout (Explorer) with previous rank. |
7 |
37 |
Spend several years jumping from world to world in Louie Clubb's scout ship. |