Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lowell Dwyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lowell Dwyer fail to help. Gain an Enemy. |
1 |
21 |
Lowell Dwyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Spend several years jumping from world to world in Lowell Dwyer's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Lowell Dwyer's ship is damaged, and Lowell Dwyer have to hitch-hike Lowell Dwyer's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
33 |
A mission goes wrong; Lowell Dwyer and several others are captured and mistreated by the enemy. Gain Lowell Dwyer's jailer as an Enemy. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
37 |
Voluntarily left Journalist |
6 |
37 |
Became a Agent (Intelligence). |
6 |
39 |
Established a network of contacts. Gain 3 contacts. |
6 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |