Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Loyal Welter's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Loyal Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Loyal Welter have no idea what happened to Loyal Welter – they found Loyal Welter's ship drifting on the fringes of friendly space. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Loyal Welter do not know what happened to Loyal Welter. There is a gap in Loyal Welter's memory. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Gain Enemy if Loyal Welter don't already have one. |