Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lum Hand's ship is damaged, and Lum Hand have to hitch-hike Lum Hand's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Lum Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
An investigation takes on a dangerous turn. |
3 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
31 |
Lum Hand went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Agent (Intelligence) rank 3. |