Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lyman Simpson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Find Ancient Technology. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Returned to Navy (Engineer/Gunner). |
4 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Lyman Simpson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Lyman Simpson's normal circles. Gain a Contact. |
7 |
40 |
Forced to muster out. |