Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Mannie Meyer botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Mannie Meyer's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Mannie Meyer easily defeat. |
6 |
37 |
Gain Enemy if Mannie Meyer don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |