Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Amnesia. |
3 |
23 |
Voluntarily left Barbarian |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
24 |
Mario Fitzsimons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Scholar (Scientist). |
4 |
25 |
Caught cheating in some fashion, advancing Mario Fitzsimons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
25 |
A rival researcher blackens Mario Fitzsimons's name or steals Mario Fitzsimons's research. Gain a Rival. |
4 |
25 |
Gain an Enemy |
5 |
28 |
Continued as Scholar (Scientist). |
5 |
31 |
Caught cheating in some fashion, advancing Mario Fitzsimons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
31 |
Mario Fitzsimons's work is sabotaged by unknown parties. Mario Fitzsimons may salvage what Mario Fitzsimons can and give up. |
5 |
31 |
Gain an Enemy |
6 |
32 |
Continued as Scholar (Scientist). |
6 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Promoted to Scholar (Scientist) rank 1. |
7 |
36 |
Continued as Scholar (Scientist). |
7 |
37 |
Make a breakthrough in Mario Fitzsimons's field. |
7 |
40 |
Promoted to Scholar (Scientist) rank 2. |