Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Marshall Dwyer's life into chaos, forcing Marshall Dwyer to leave the planet. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Failed to qualify for Free Trader (Merchant). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Marshall Dwyer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Became a Merchant (Broker). |
4 |
25 |
A series of bad deals and decisions force Marshall Dwyer into bankruptcy. Marshall Dwyer salvages what Marshall Dwyer can. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Broker) rank 2. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
33 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Marshall Dwyer's business or ship thrives. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Merchant (Broker) rank 4. |