Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Imperial trade restrictions force Mart Atkins out of business. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Mart Atkins do not know what happened to Mart Atkins. There is a gap in Mart Atkins's memory. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Failed to qualify for Field Researcher (Scholar). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
Mart Atkins do not know what happened to Mart Atkins. There is a gap in Mart Atkins's memory. |
6 |
31 |
Failed to qualify for Performer (Entertainer). |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
32 |
Betrayed by a friend. One of Mart Atkins's Contacts or Allies betrays Mart Atkins, ending Mart Atkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
32 |
Became a Scholar (Physician). |
7 |
34 |
Mart Atkins's work is sabotaged by unknown parties. Mart Atkins may salvage what Mart Atkins can and give up. |
8 |
34 |
Returned to Drifter (Wanderer). |
8 |
35 |
Amnesia. |