Initiate Mart Ramirez  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 41 M 9 (1) 3 (-1) 5 (-1) 4 (-1) 4 (-1) 8 (0)935448
Develops close friendships
 
Skills
Animals 0
Broker 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Persuade 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Noble Dilettante Wastrel02
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Bertie Ornery Enemy 0 4 2 1 Answerin (F/40)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Mart Ramirez's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 20 Failed to qualify for Flight (Navy).
2 20 Became a Drifter (Wanderer).
2 22 Mart Ramirez do not know what happened to Mart Ramirez. There is a gap in Mart Ramirez's memory.
3 22 Became a Noble (Dilettante) with the new title Wastrel.
3 23 Refused a challenge to a duel for Mart Ramirez's honour and standing.
4 26 Continued as Noble (Dilettante).
4 30 Join a successful conspiracy of nobles.
5 30 Voluntarily left Dilettante
5 30 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 31 Mart Ramirez retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 34 Continued as Believer (Mainstream Believer).
6 36 Mart Ramirez is sent to a new community or parish to preach The Word among the poor.
6 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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