Hopeful Martha Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 41 M 7 (0) 11 (1) 6 (0) 12 (2) 7 (0) 7 (0)7B6C77
Fearless, Deep, Aspiring
 
Skills
Animals 0
Art (Creative) 0
Astrogation 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 1
Pilot 0
Science (Social Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout14
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Leon Sullivan Enemy 0 4 1 0 Iltharan (M/53)
Elvie Moore Contact 2 1 3 4 Hanen (F/44)
Leigh Philpot Contact 3 0 0 1 Dynchia, Imperium (M/22)
Relationship altered.
Jacob Cox Enemy 0 5 0 1 Sylean (M/15)
Frona Carrington Enemy 0 3 4 1 Sylean (F/25)
Ar Eaaeuakh Ehiylo Enemy 0 2 0 2 Aslan (F/23)
Louise Pettitt Contact 1 1 1 1 Sylean (F/57)
Marie Andrews Contact 3 1 2 1 Sylean (M/9)
Marie Andrews is particularly unusual, such as an artificial intelligence or very alien being.
Egbert Wells Contact 1 1 0 0 Sylean (M/16)
Thelma Lee Contact 1 0 0 3 Cafadan (F/49)
Thelma Lee is in desperate trouble and could use the character’s help.
Thelma Lee has negatively life-changing event.
Thelma Lee has life-changing event that creates new responsibilities.
Duane Shackley Contact 2 2 1 1 Sylean (M/32)
Duane Shackley’s relationships have begun to affect the character.
Vinnie Pabst Contact 0 1 0 1 Halka (F/20)
Vinnie Pabst loses some of their power base.
Murphy Harris Enemy 0 3 3 0 Sylean (M/21)
Rae Martin Enemy 0 1 2 5 Sylean (F/29)
Lea Green Rival 1 3 5 0 Sylean (F/43)
Scott Stewart Rival 1 1 0 1 Dynchia (M/31)
Dow Lane Rival 1 1 6 1 Zaris (M/38)
Dow Lane gains in power.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Martha Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Martha Knight fail to help. Gain an Enemy.
1 19 Martha Knight's ship is damaged, and Martha Knight have to hitch-hike Martha Knight's way back across the stars to the nearest scout base.
1 19 Gain 2 Contacts. Gain 2 Enemies.
2 22 Continued as Scout (Surveyor).
2 26 Martha Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Martha Knight fail to help. Gain an Enemy.
2 26 Martha Knight's ship is damaged, and Martha Knight have to hitch-hike Martha Knight's way back across the stars to the nearest scout base.
2 26 Gain 6 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Surveyor).
3 30 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 30 Continued as Scout (Surveyor).
4 34 Psychologically damaged by Martha Knight's time in the scouts.
5 34 Became a Believer (Holy Warrior) with the new title Hopeful.
5 38 Martha Knight come into conflict with a splinter group Martha Knight's own religion which maintains Martha Knight's version is the wrong one. Gain 1 Rivals.
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