Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Max Purcell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
During a battle, defeat or victory depends on Max Purcell's actions. The ship suffers severe damage and Max Purcell is blamed for the disaster. Max Purcell is court - martialled and discharged. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Max Purcell's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
36 |
A sudden war destroys Max Purcell's trade routes and contacts, forcing Max Purcell to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Citizen (Colonist). |
6 |
40 |
Max Purcell's business expands, Max Purcell's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |