Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Melville Barbary retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Melville Barbary come into conflict with a splinter group Melville Barbary's own religion which maintains Melville Barbary's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Contact with Government. |
4 |
27 |
Voluntarily left Wanderer |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
28 |
Became a Agent (Intelligence). |
5 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
33 |
Melville Barbary's work ends up coming home with Melville Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
33 |
Failed to qualify for Courier (Scout). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Failed to qualify for Broker (Merchant). |
8 |
35 |
Switched to Drifter (Barbarian). |
8 |
38 |
Find Ancient Technology. |
8 |
39 |
Promoted to Drifter (Barbarian) rank 1. |