Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Melville McNab into bankruptcy. Melville McNab salvages what Melville McNab can. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Melville McNab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Melville McNab is chosen to represent Melville McNab's faith in a vid show or other highly public forum. |
4 |
28 |
Voluntarily left Missionary/Humanitarian |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Severely injured. Fully recovered. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Melville McNab's Contacts or Allies betrays Melville McNab, ending Melville McNab's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Opponents of Melville McNab's belief system ambush Melville McNab. |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Melville McNab's Contacts or Allies betrays Melville McNab, ending Melville McNab's career. That Contact or Ally becomes a Rival or Enemy. |