Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
Betrayed by a friend. One of Merl Raby's Contacts or Allies betrays Merl Raby, ending Merl Raby's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Merl Raby do not know what happened to Merl Raby. There is a gap in Merl Raby's memory. |
4 |
26 |
Became a Scout (Courier). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Continued as Scout (Courier). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
When dealing with an alien race, Merl Raby botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Merl Raby have no idea what happened to Merl Raby – they found Merl Raby's ship drifting on the fringes of friendly space. |
6 |
38 |
Promoted to Scout (Courier) rank 2. |