Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Merl Shea is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
24 |
Merl Shea is ordered to take part in a black ops mission that goes against Merl Shea's conscience. Gain the lone survivor as an Enemy. |
4 |
24 |
Failed to qualify for Field Researcher (Scholar). |
4 |
24 |
Became a Drifter (Scavenger). |
4 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Failed to qualify for Free Trader (Merchant). |
5 |
25 |
Continued as Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Merl Shea's Contacts or Allies betrays Merl Shea, ending Merl Shea's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
32 |
Merl Shea retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
33 |
Voluntarily left Holy Warrior |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
37 |
Amnesia. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
40 |
Gained a contact. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 2. |