Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Merl Walsham went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
During a battle, defeat or victory depends on Merl Walsham's actions. Merl Walsham actions lead to an honorabe discharge. |
5 |
28 |
Failed to qualify for Surveyor (Scout). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Army (Army Support) with the new title Private. |
5 |
29 |
Surrounded and outnumbered by the enemy, Merl Walsham hold out until relief arrives. |
5 |
32 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
6 |
32 |
Continued as Army (Army Support). |
6 |
34 |
Severely injured. Fully recovered. |
7 |
34 |
Became a Scout (Courier). |
7 |
38 |
Merl Walsham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merl Walsham fail to help. Gain an Enemy. |
7 |
38 |
Merl Walsham's ship is damaged, and Merl Walsham have to hitch-hike Merl Walsham's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 3 Contacts. Gain 1 Enemies. |