Merl Walsham  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 41 M 8 (0) 4 (-1) 7 (0) 8 (0) 11 (1) 7 (0)8478B7
Terrible, Graceful fingers, Cold
 
Skills
Admin 1
Art (Performing/Instrument) 1
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Leadership 1
Medic 0
Melee (Blade) 1
Pilot 0
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent13
Navy Line/Crew Crewman01
Army Army Support Lieutenant1 / 02
Scout Courier 01
 
Name Type Affinity Enmity Power Influence Species
Pauline Doolan Enemy 0 4 3 0 Ne Kraeda ren Kelva (F/26)
Pauline Doolan is a member of an organisation which holds a generally opposite view of the Traveller.
Shelby Spain Enemy 1 3 0 1 Ne Kraeda ren Kelva (M/50)
Forgiveness.
Hobart May Contact 1 1 0 2 Ne Kraeda ren Kelva (M/64)
Ingarpuu Contact 0 1 2 1 Vilani, Imperium (F/15)
Johnie Simpson Contact 2 1 0 0 Ne Kraeda ren Kelva (F/11)
Philomena Steen Enemy 0 1 4 1 Cassilldan (F/51)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Merl Walsham went above and beyond the call of duty.
2 22 Continued as Agent (Corporate Agent).
2 23 Rewarded for a successful mission.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 27 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 28 During a battle, defeat or victory depends on Merl Walsham's actions. Merl Walsham actions lead to an honorabe discharge.
5 28 Failed to qualify for Surveyor (Scout).
5 28 Submitted to the draft.
5 28 Became a Army (Army Support) with the new title Private.
5 29 Surrounded and outnumbered by the enemy, Merl Walsham hold out until relief arrives.
5 32 Commissioned in Army (Army Support) with the new title Lieutenant.
6 32 Continued as Army (Army Support).
6 34 Severely injured. Fully recovered.
7 34 Became a Scout (Courier).
7 38 Merl Walsham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merl Walsham fail to help. Gain an Enemy.
7 38 Merl Walsham's ship is damaged, and Merl Walsham have to hitch-hike Merl Walsham's way back across the stars to the nearest scout base.
7 38 Gain 3 Contacts. Gain 1 Enemies.
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