Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
23 |
A mission goes wrong and Merrill Bishop is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A sudden war destroys Merrill Bishop's trade routes and contacts, forcing Merrill Bishop to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Risk Merrill Bishop's fortune on a possibility lucrative deal and win. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |