Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Contacted by an underground psionic group. |
1 |
22 |
Graduated. Gain an rival who is upset that Michael Wareham left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Michael Wareham's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
28 |
Became a Psion (Wild Talent). |
4 |
31 |
An anti-psi cult or gang attempts to expose or attack Michael Wareham. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Michael Wareham is living the high life for a few years. |