Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Psychologically damaged by Michael Woods's time in the scouts. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Michael Woods's normal circles. Gain a Contact. |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Failed to qualify for Colonist (Citizen). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Michael Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |